Spider-Man: Miles Morales is game that prides itself in spectacular representation of what it truly feels like to be Spider-Man. The game has a story on-par, if not better than many Spider-Man films you’ve most likely already seen, it lets you control a fluid, smooth, and responsive character as you swing around a concrete jungle, and the setting is very close the real thing.

Fictional media always have artistic license, though, so despite being set in a real-world place, it may not be the most accurate presentation of that said location. However, Spider-Man: Morales really lets you feel New York as if you were actually there, for better or for worse.

10 What It Got Right: Compactness

New York City never sleeps. It doesn’t move around much either. New York City is known for being very compact. The buildings are tall but the blocks are very dense. There are millions and millions of people living in New York City. You may not see all of them but you certainly feel it while playing this game.

One of the reasons why Spider-Man is such an effective protector of New York is due to the fact that the city is very dense. You swing from one building to another without worry because there’s always a building to latch on to. Spider-Man is a better Spider-Man in New York and this game is all the better for it.

9 What It Didn’t: Chrysler Building

The Chrysler Building is an iconic landmark that stands tall on New York soil. It was one of the most recognizable pieces of architecture in the previous game. Unfortunately, it is nowhere to be seen in this one.

The iconic Chrysler Building, though an almost accompanying mark with New York, had to be removed from Spider-Man: Miles Morales due to a failed negotiation with the building’s new owner. Insomniac Games simply placed a different building in place of the iconic landmark.

8 What It Got Right: The Landmarks

Spider-Man: Miles Morales may not have the iconic Chrysler Building, New York has a ton of other landmarks worthy of note. Thankfully, Insomniac was able to place many of them in this game for you to visit as the wall-crawler.

New York is home to the Empire State Building, Rockefeller Center, Central Park, St. Patrick’s Cathedral, and so many more. You won’t have to book a ticket to New York, unless you live there, just play the game and go there as Spider-Man. The inclusion of these landmarks is most definitely one of the things Insomniac does right about New York.

7 What It Didn’t: Avengers Tower

The Avengers Tower may be an iconic landmark, but is sure isn’t part of New York. As much as we want it, the Avengers Tower may be a worthy inclusion in this world, but it’s not among the reasons why this game’s version of New York so closely resembles the one in the real world.

Yes, the Avengers Tower should be in this game as the superhero team do famously have a headquarter located in New York City. In real life, you’ll find a couple of building blocks there, unfortunately no mighty heroes.

6 What It Got Right: The Atmosphere

If there is one thing this game got right about New York City, it’s the amazing atmosphere this city just brims about. The people, the noise, the life, everything. You’ll be able to feel it as Miles Morales just as you would if you were to stand on a New York street right now.

The traffic, the number of people on the streets, the towering buildings, Insomniac Games went above and beyond to make sure you as the player will feel like you actually are swinging around New York City.

5 What It Didn’t: The Parks

First of all, the parks in Spider-Man: Miles Morales look absolutely phenomenal. Insomniac Games nailed the lay out, design, feel, and more. There is, however, one very important thing they failed to consider about the parks of New York—the number of people in it.

At this point, it would be over reaching to demand this sort of thing from the developers of this amazing game. However, if you’ve visited the Parks of New York, you’ll know that there one too many people in there compared to the number of people you’ll see in the game. This is done to lessen rendering, space, and to make the game less heavy.

4 What It Got Right: Christmas In New York

Christmas is the most wonderful time of the year for many people. For New Yorkers, it’s even more spectacular. Christmas makes New York even more lively than awesome than it already is. If you’ve ever been, you know that heartwarming feeling the city provides during Christmas season.

This game is set in New York during Christmas, and playing it most certainly feels like the real thing. You’ll see Christmas decorations hanging everywhere and New York feels like a modern winter wonderland.

3 What It Didn’t: The Zoo

New York City is a big city with many iconic landmark and popular tourist spots. Insomniac Games was competent and dedicated enought to bringing the most accurate depiction of the city as possible, but adding everything within the city in real life in this game would take way too much time and resources.

One of the most notable absense many people have noted in this game, in regards to New York City, is the Central Park Zoo. The Central Park Zoo is one of the most famous spots in New York City, but it is sadly absent in this game.

2 What It Got Right: Your Friendly Neighborhood

New York City has over 8 million people inhabitants. Millions upon millions of people living on over 300 square miles of land area. Many of these people were born in this city and so were their parents and their parents. If you go to one neighborhood, chances are, you’ll find one or two, or more families who have lived there their whole lives.

This is one of the good things about New York. The neighborhood. Since many people have lived here for so long, many people in each neighborhood almost know most of the people in that particular area. Insomniac Games did an amazing job replicating this camaraderie.

1 What It Didn’t: The Constant, Unrelenting Destruction

It’s not a superhero story without explosions, destructions, villains, thugs, and so much more that are caused by the power of the heroes and fury of the villains. If the things that happened in the game were to happen in real life, not that many people would be living in New York. Most would need to move.

As chaotic as the world is already, the comic book world is even more so. Almost every single week, something blows up. A building implodes. A famous figure gets revealed to be a supervillain this whole time. It’d be a mess. Thankfully, this part of the game is not so accurate in regards to real ife.

NEXT: The 10 Best Side Quests In Spider-Man: Miles Morales