To say that Destiny 2’s Season of the Splicer got off to a rough start would be an understatement. The season that brings Guardians a controversial new armor transmog system arrived by first shutting down the servers for several hours in order for Bungie to get a handle on all the “Honeydew” error messages that players were getting.
A day later, those issues were largely resolved, but then players began discovering bug after bug, which doesn’t look good when you list them all together.
Bungie acknowledged most of those issues in yesterday’s “This Week At Bungie” blog post, but a Reddit post that appeared several hours earlier actually ran longer. The two posts agree with several issues, notably the fact that Presage no longer drops Pinnacle-level rewards, Valor, Glory, and Infamy ranks are no longer provided by playing their respective playlists, and Guardian Games items such as the player’s halo and medal case were left on even after the event concluded on Tuesday.
But perhaps the bug that is gaining the most ire is the Deep Stone Crypt, which still lists as offering Pinnacle rewards even though it actually doesn’t. Bungie confirmed that the raid no longer provides Pinnacles earlier in the week, a move that has both confounded and angered players.
The Reddit post from Chiramijumaru contains even more items that Bungie has yet to acknowledge, such as how Sleeper Stimulant did not receive the 15% precision damage buff that most other Linear Fusion Rifles received with the current season. Bastion did not get its spread nerfed as indicated in a previous TWAB, Chaos Reach is still going through walls, and many armor pieces aren’t available to use in the new Armor Synthesis system.
But perhaps the biggest pain point with Season of the Splicer is the Armor Synthesis system itself. Players discovered yesterday that there’s a timed lockout that requires over 25 hours of continuous gameplay in order to ornamentalise a full set of armor. Of course, you can get around this time gating–and also the 10 armor transmogs per season cap–by spending actual money in the Eververse.
None of these issues were really addressed in this week’s TWAB, but that’s almost certainly because Bungie’s main focus for the week is to address critical bugs that are preventing players from even playing the game. We’re likely to see at least some sort of acknowledgment of these issues before Vault of Glass arrives later this month.