Surviving the harsh and unforgiving alien landscape of Satisfactory is no easy task. Behind those beautiful vistas and lush jungles lurk deadly beasts, perilous drops, spires that spew poison gas, and radiation pits.
Exploration is key to progressing in the game, finding resource nodes, hard drives, and other crafting components. Making sure you have the right equipment to survive can mean the difference between life or death in Satisfactory. Thankfully FICSIT Inc has ensured that your Pioneer comes with quite the toybox of tools to keep you alive and mobile as you slowly industrialize the planet. Here are all the pieces of equipment that you can craft ranked by their usefulness.
10 Hazmat Suit
Radioactivity is can be a nightmare to deal with in Satisfactory. It’s found in the wild around Uranium nodes and it’s mainly caused by Nuclear Power Generators and the items it produces or requires as fuel.
Over time Radiation levels can reach lethal levels, often turning large parts of your sprawling factories into a mini-Chernobyl, but to get around this you can use the Hazmat Suit. Unlocked at Tier 7 this bright yellow suit prevents you from taking damage from Radiation. It requires 50 Rubber, Plastic, Clad Aluminum Sheets and Fabric in its crafting recipe and it consumes 1 Iodine Infused Filter every 12 seconds, so it’s a little expensive to keep on for too long.
PROS: Provides safety from Radiation.
CONS: Goes through Filters extremely quickly.
9 Parachute
Fall damage is the silent killer in Satisfactory. Quite often you can misjudge the distance between a gap or the height of a machine and once you hit the ground the fall damage can kill you.
But this is where the Parachute comes in. This consumable piece of equipment (made with 10 Fabric and five Cable), slows your descent and prevents you from taking any fall damage. Whilst that’s incredibly helpful, once a parachute is deployed it becomes incredibly difficult to control the direction and speed in mid-air, often leading you to veer off course, potentially into more hazards.
PROS: Prevents fall damage.
CONS: Double jumps at low height can trigger it, thereby wasting a chute.
8 Object Scanner
It’s safe to say that Satisfactory’s map is absolutely massive, it cannot be understated how easy it is to get lost in its sprawling biomes. Finding what you need can often be a logistical nightmare of map checking and constant scanner pings for hours.
To make hunting things down easier there’s the Object Scanner. This palm-sized box scans for objects of interest around the Pioneer. These can be anything from radio signals, Power Slugs, wild plants, or the location of hostile aliens. With a crafting recipe of four Reinforced Iron Plates, three Beacons, and 50 Screws, it’s a quick and easy tool to mass produce to help you get what you need quickly.
PROS: Helps to find Power Slugs.
CONS: Limited range.
7 Gas Mask
Throughout the alien landscape of Satisfactory, there are creatures and oddly shaped pillars that will spew poison gas. Quite often they will be centered around a shortcut to resources, covering an area that houses a Hard Drive or Power Slug or just hidden as a trap.
The Gas Mask can neutralize this problem as it allows you to temporarily avoid taking damage whilst within Poison Gas. Requiring 100 Rubber, Plastic, and Fabric to make, it’s a slightly expensive piece of kit that runs on filters that will last around seven minutes each, a decent amount of time for any explorer.
PROS: Renders player immune to Poison Gas.
CONS: Expensive crafting recipe.
6 Hover Pack
Introduced in Satisfactory’s fourth update, the Hover Pack gives players the ability to get a birds-eye view of buildings from the air. Perfect for when you want to build on those hard-to-reach spots.
Similar to the Jetpack, this neat little gadget runs on electricity from any nearby power grid within the max range of 46 meters. During flight a blue line of energy will course down from the pack to the nearest power pole, keeping you aloft essentially forever in a constant hover and letting you know what’s currently powering your pack. However, if you go out of range the pack immediately switches off and you will plummet to the earth like a dart. So pack a parachute.
PROS: Free flight.
CONS: Going out of range can result in death.
5 Color Gun
Whilst the Industrial Orange paint scheme of Satisfactory is nice to look at, sometimes you want to add a little bit of your own customization and style to your setup. The Color Gun allows just this as it allows players to paint their machines and walls in up to 16 preset shades.
Plus, if its current selection of shades isn’t to your tastes there’s also a slider for further tints to get your particular paint of choice. The gun itself requires 5 iron plates, 80 screws, and 40 Copper Wires to produce and it runs on cartridges with each cartridge providing 100 shots of paint-filled joy.
PROS: Large range of colors.
CONS: Very time-consuming to handpick the flowers for its cartridges.
4 Chainsaw
Everywhere you look in Satisfactory there are giant towering trees and lush dense forests that form dark canopies and twisting labyrinths that block your vision and disorientate you. Luckily the chainsaw makes short work of any foliage in a very effective and extremely loud manner.
This rotating toot-filled blade chews through any foliage with a throaty roar and it’s incredibly satisfying to clear out wide swathes of trees to make room for more efficient and exciting factory machines. Requiring five Reinforced Iron Plates, 25 Iron Rods, 160 Screws, and 15 Cables to make, this little toy does not come cheap. Plus its supply of Biofuel needs to be continually topped up or else this bad boy runs out of power.
PROS: Deforestation fun.
CONS: Uses an AOE that can strip more than you intend.
3 Jetpack
Similar to the Hoverpack, the Jetpack is a slightly more short-term solution to gaining altitude. Unlocked at Tier 6, this stocky piece of equipment fits in the body slot and is used to zip around the air with short temporary bursts or help avoid fall damage.
Even though it requires packaged fuel to use, the pack itself is surprisingly cheap to craft with only 50 Plastic, 15 Circuit Boards, 50 Rubber, and 25 Cables required to build just one. Although just like the Hover Pack, if you run out of fuel you’re going to drop right out of the sky, so keep an eye on your fuel gauge.
PROS: No range limitations.
CONS: Expensive fuel source and a short time spent airborne.
2 Blade Runners
Getting around Satisfactory’s sprawling map can take quite a while as your average walking speed is still pretty slow. But you can get around this with a solid pair of Blade Runners.
Requiring 50 Quickwire, three Modular Frames, and three Rotors to craft, these sporty leg attachments give you the speed of an Olympic sprinter. Providing a substantial boost of 50% to speed and jump height as well as a healthy dampening of fall damage, Blade Runners make getting around Satisfactory’s sprawling zones much quicker.
PROS: Reduced Fall Damage and 50% Player Speed and Jump Height boost.
CONS: Slow to unlock through the MAM.
1 Zipline
Every factory at some point becomes an absolute mess of tangled wires and power lines crisscrossing everything in sight. But now this Christmas Lights level of tangled nonsense can serve a more positive purpose thanks to the Zipline.
With the Zipline, players can jump onto any placed powerlines and ride them. This is perfect for bridging gaps, getting down from large heights in your factory quickly or just traversing your base a little faster. Built with a Xeno-Zapper, three Iron Rods and 10 Cables, it’s an inexpensive gadget that’s always worth having in your toolbelt.
PROS: Increased player mobility.
CONS: Requires MAM Caeterium research to unlock.
NEXT: Stranded Deep: Items And Structures That Need To Be Crafted First