Hideo Kojima wasn’t kidding when he said that they’d reveal the truth behind Metal Gear Solid: Rising at this year’s Spike Video Game Awards. Not only was Rising getting a new title and a new developer, but it’s also getting a complete redesign, bringing the game out of the genre fans are so accustomed to.

Say hello to Metal Gear Rising: Revengeance from Platinum Games, a game that looks like a cross-over between Vanquish and Bayonetta. Needlesss to say, the radical departure from stealth-based gameplay has generated mixed reactions.

The reveal trailer for Metal Gear Rising: Revengeance demonstrated extreme Bayonetta-esque action but it was nothing like Metal Gear Solid 4. If you’re a fan who was hoping for a game that hold true to the franchise’s traditional gameplay mechanics, don’t fret. You’ll still get that.

While hosting a Metal Gear Rising press conference, Kojima confirmed at the conference and on Twitter that Revengeance is a spin-off to offer a fun alternative for fans. He reassures us that a true-to-form Metal Gear Solid sequel is on the way.

Metal Gear Solid 5 is on its way and it’ll serve the core fanbase. In a way, Metal Gear Rising: Revengeance is to Metal Gear Solid what Operation Raccoon City is to Resident Evil. It’s a new genre for the brand to serve a new audience while also offering loyal fans something different, while the main franchise continues the way hardcore fans desire.

“Our ex-RISING also were aiming at feel good action w/ protagonist, Raiden as a Spin-off, not MGS & such concept was shared w/ New RISING by P*. For those of you desire for authentic stealth MGS, I want you to patiently wait for the sequel coming in future.”

So, enjoy it for what it is because if you do dig high-paced extreme action, Platinum Games can certainly deliver. As we found out yesterday, Revengeance now takes place in the future instead of between Metal Gear Solid 2 & 4, as we follow cyborg Raiden getting caught up in a civil war.

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Source: Hideo Kojima