Resident Evil 2 is a masterpiece, no doubt, and Resident Evil 3 ain’t half bad itself - it was good enough to make a simp of our intrepid livestream editor, after all. But as good as these new takes on the classics are, they’re lacking a little spark found in the older games.
That spark comes from fixed camera angles. For all the babies in the room - horror games used to not be first-person jump scare factories. Instead, they were byzantine and confusing beasts of nonsensical puzzles, obtuse controls, and deliberate combat. But most pressingly, the majority of them featured fixed camera angles. These gave older survival horror games more cinematic flair than their peers, and by consequence made them unlike anything else on the market.
So while these new remakes are great, some of us miss the way things used to be. Luckily, prominent Twitter personality Suzi has given us a little taste of what that sort of camera might look like.
Tantalizing, ain’t it? While going over-the-shoulder was probably the best move for mass appeal, and while those new shooting mechanics are tighter than Nemesis’ slick leather daddy gear, we can’t help but to wish there was an unlockable fixed camera mode.
So, hey, Capcom? We know asking you to put in an obtuse, probably worse version of a game you already shipped is a lot during a pandemic… but we’d sure appreciate it.