Respawn Design Director Once Again Uses God Of War S Enemies To Break Down Combat Mechanics
Last week, Jason de Heras tore down the first boss fight in God of War. The Respawn Design Director is at it again with what is essentially a guide to some of the combat mechanics in the game. Jason earlier broke down the first boss fight in the game, summing it up as something of an ‘illusion of challenge’. Serving more as a tutorial than a real challenge, Jason pointed out that there was a very distinct pattern in the Daudi’s attack, especially the log stab, the second hit of which didn’t really land on Kratos if you blocked....